How do vigors work




















In This Wiki Guide. The third game in the popular Bioshock series, BioShock: Infinite breaks away from the underwater setting of the first two games to take players into the floating city of Columbia. Release Date.

In Partnership with Wal-Mart. Sony Has Sold Table of Contents. Bucking Bronco. Devil's Kiss. Deploys the Vigor as a stationary trap, burning surrounding enemies for higher damage when sprung. Acquired by killing a Fireman after leaving Raffle Square. Turns the targeted machine to the caster's side, causing vending machines to give out a cash bounty and fighter automatons to fight for the user.

Upon gaining the Possession Aid upgrade you may take control of human enemies as well. Deploys the Vigor as a stationary trap, possessing surrounding enemies when sprung. Note: This effect is not initially available, and must be unlocked by purchasing the Possession Aid upgrade. While charging, absorbs all incoming bullets and projectiles. Upon release, either deploys as a stationary trap or explodes upon direct contact with an enemy, inflicting damage proportionate to the damage absorbed.

In the Salty Oyster Bar, after discovering the location to the secret room within. Alternatively, at a crossroads leading to the Memorial Gardens. Shocks the target, temporarily stunning them and doubling the damage they take.

Deals critical damage against enemies in contact with water. Can also activate electric generators. Acquired after dealing with Cornelius Slate at the Hall of Heroes. Throws all targets in front of the user back with a watery tendril, momentarily knocking them to the floor if they hit the ground. Pulls the selected target to the user and holds them in the air via a tentacle made of water, temporarily stunning them and increasing the damage they take.

In Jeremiah Fink's office , in front of the door leading to the rooftop of the Factory. In the Housewares Department near the second vent, the electrified water will need to be frozen before it can be picked up. Deploys the Plasmid as a stationary trap, burning surrounding enemies for higher damage when sprung. Places a shard of ice on the ground, which freezes enemies within a small radius when disturbed.

Found in a Tear at the skating rink of Jack Frost's Village. Users can also possess Splicers , but this effect wears off quickly. Found in an open crate next to a guitar-playing man outside Bathyspheres DeLuxe. Plasmids, because they are actually explained in the game while Vigors are not. There is no background infomation about Vigors except that they are based on Plasmids, somehow.

Plasmids, on the other hand, are serums made from processed ADAM that introduce modified stem cells into the body, thus providing the user with mutations and genetic modifications. ADAM is harvested from a sea slug which is endemic to Rapture. I like a lot the combinations and the mistery in the background of the Vigors.

IMO Vigors are more refined, more useful and give more options than B1 plasmids. It bring a lot more variety to the gameplay, with traps and combos. IMO, it's an evolution of what they started at B1.



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